Game guides
Full rules and strategy for the fourteen browser games on playbuns. These pages cover what the in-game tutorial cannot — the exact numbers, why one choice beats another, and the places people usually get stuck.
Every guide is written from the actual game code. Where the in-game copy and the code disagree, the code wins. When a rule changes, the guide changes with it.
All fourteen games
Murder Grid
Earn clues by solving a 6×6 sudoku, then catch the two lies among five statements. Rules and strategy → · Play →
Draftoku
Sudoku where you can't pick your number — a third of legal-looking moves are traps. Rules and strategy → · Play →
Chroma Drop
A falling-block puzzle where a full line means nothing unless it is the right colour. Rules and strategy → · Play →
Peak Load
Completed lines don't clear themselves — when you fire them is the whole game. Rules and strategy → · Play →
Magnet Break
Breakout with a paddle that never moves — bend the ball with left and right magnets. Rules and strategy → · Play →
Restoration Box
A box-pushing puzzle where fragments fuse into one statue when their joint faces line up. Rules and strategy → · Play →
Market 2048
2048 where big numbers aren't the answer — sell the ranks that surge. Rules and strategy → · Play →
Boss 2048
Spend the numbers you grew to kill a roaming boss before turns run out. Rules and strategy → · Play →
EcoFlip
The Reversi where conquering loses — overreach brings famine. Rules and strategy → · Play →
Breath Snake
A snake that dives on one breath — only the surface banks your points. Rules and strategy → · Play →
Cargo Snake
Every box you eat becomes a segment, and deliveries only leave from the tail. Rules and strategy → · Play →
달빛거래소
A pixel RPG about verifying rumours and learning investing over three in-game years. Rules and strategy → · Play →
덕질도감
A Pokédex-style quiz: name singers, characters, movies and heroes from stat hints. Rules and strategy → · Play →
kneepotato
An official stage-name generator, decided by your name and birthdate. Rules and strategy → · Play →
More reading
- About playbuns · design principles, how the games are built, our advertising rules
- Making-of: I shipped two games nobody could win · two 2048 variants built in a day, both impossible to clear