playbuns
Updated 2026-09-05

Making-of notes

These are records of the moments measurement overturned an assumption I was sure about while building these games. No general advice — only numbers taken from the actual script output, code and verdicts of these specific games, including the calls I reversed and the faults still open.

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The morning was harsher than the peak

The safe band is 45% of demand, so low morning demand made it narrower in absolute MW. The spec's premise — low demand is easy — was inverted, and the fix was to raise demand. Peak Load · 2026-09-05

The board was dying in silence

One rule — mixed colours never mix again — manufactured rows that can never be cleared. 27% of them at game over. Splitting the fix in two showed the warning did the work. Chroma Drop · 2026-09-05

My magnets were decoration

A bot that never touched the magnets cleared 4 of 12 stages. My first fix, a diagonal launch, only turned the defect into a probability instead of removing it. Magnet Break · 2026-09-05

I shipped two games nobody could win

Two 2048 variants built in a day, both impossible to clear for completely different reasons: a 228 damage ceiling against 300 HP, and a game with no losing condition. Boss 2048 · Market 2048 · 2026-08-16

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